Less is always more - reducing the gameloop


The larger part of my own confusion when deciding on how to ensure that hand refreshes were not unfairly benefiting one side over another has meant I have spent a lot of time thinking about the problem of when to show  , reveal, refresh, and resolve card actions.  Today was about spending time looking over hand management process and reducing down the words used in the round activation. I think I have done a better job now of creating a smaller series of steps explaining this removing 4 pages of explanation down to 1; which looks more like this

Game Loop

The Moment (Simultaneous)

Players play three cards to represent their team; if they have no cards in play. 

Player in control of the ball plays their serve card face down; then reveals it but they do not  resolve it.

Opposing player now plays their Serve card face down. 

Players now refresh their hand limit from their resource deck; see hand management.

The Move  (Sequential)

Resolve the revealed Serve card ; see Passing the Ball 

Resolve Rallying team movement one card at a time; See Movement rules.

Faceup cards are now exhausted to their respective deck; luck cards are placed to the bottom of their luck deck.

If no point or foul has occurred, return to The Moment. 

First Team to 3 points wins Hand Limit is 5 cards unless otherwise specified.

working through the hand management process


Get Volley Brawl

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.